Your source for classic online C&C action
CnCNet is a small tool that allows you to easily play the C&C classics (Command & Conquer, Red Alert, Tiberian Sun and Red Alert 2 even with their expansion packs) online with other people
CnCNet requires no registration. The only thing you have to do is drop a few files into your game folder, start CnCNet and join a network game!
We will always keep CnCNet free to play and the source available to anyone interested. However, running CnCNet's site and server cost some money. We also host our sister site Command & Conquer Communications Center on the same server. You can help both projects by donating. Your liver will be safe with us, don't worry.
How are the donations used? They will cover our server costs and future expanding. Right now, we are very well funded for our normal operation.
Note: if you want to be named in the top donators list, make your nickname clear in the donation message or drop a line here to claim your prize!
You can also support CnCNet by using our GOG affiliate button when you register first time at GOG.com. GOG is THE source to buy a lot of other old classics for DOS or Windows PCs. DRM free! You buy it, you own it.
Finally the CnCNet 5 alpha supports tunneling and we have launched the tunnel test with two initial servers, one from the USA and one hosted on the main cncnet.org server in Germany.
If you are behind a restrictive NAT/router and living in the US and mostly play against US players, CnCNet 5 might be a better choice for you now than CnCNet 4 which only has one tunnel located in Germany.
Now that CnCNet 5 has tunneling it has way more features than CnCNet 4 had and is more user friendly. We strongly recommend ALL Command & Conquer: Tiberian Dawn (C&C95) players to move to CnCNet 5 because of the advanced features and shortcomings of the LAN lobby on CnCNet 4.
Tiberian Dawn alpha thread: http://cnc-comm.com/community/index.php?topic=2314.0
Red Alert alpha thread: http://cnc-comm.com/community/index.php?topic=2242.0
A small site change. The CnCNet player chat (#cncnet) is now hosted on CnCNet 5 aka irc.cncnet.org which brings CnCNet 5 alpha testing and the player base closer together. The old channel on freenode is now dedicated for development of CnCNet, general hacking and related projects (ra303p, C&C v1.06c, cncspawn, patching tools etc.).
The "Chat" link in the main menu has been updated to point to a new webchat interface provided by KiwiIRC.
The new CnCNet (IRC) server was donated to us for free to use, so kudos to the mystery man behind it.
After a complete reboot on project "C&C spawner" - the code that loads up C&C95 with CnCNet 5 support - it finally seems to work quite fine. We have successfully played up to 5 player games without any problems.
So what does this mean? It now means TD fans can have a decent lobby in favor of the old CnCNet 4 one! The only drawback currently is it doesn't support tunneling so you do need the CnCNet port (8054 UDP) forwarded to play on CnCNet 5 lobby.
Again, thanks to FunkyFr3sh, we have a client for you to test this new development on. It is still missing some features and maps but they will be added one by one when Funky has the time.
Please report all problems in that thread, I will be noted if there is something related to the code I've written that I should look into.
Next up, tunneling!
It has been a long time since the last news post. I felt it was time to post some progress updates even though they are not *mine* exactly.
The next version of CnCNet as has been stated before requires modified game binaries. These binaries for TD and RA are on the way. The RA version is getting along nicely with Iran fixing some remaining issues and adding new interesting features. The TD version still has too many issues to be usable. TS version is not yet started and will probably not be until CnCNet 5 is released with full RA support the very least and solely depends on the motivation of CCHyper. RA2 will most probably not be supported at all, sorry.
Some of the design ideas that were in the old thread have been revisited and it seems CnCNet 5 is going towards being fully IRC compatible and uses Westwood Chat like client program to operate.
FunkyFr3sh from the Red Alert community has worked hard on his (testing) CnCNet 5 client for RA. It is free to download ri...
Was just going to sleep and got this message. Sorry for the inconvenience and let's all hope the server will come up cleanly.
Due to technical issues with LVM on a KVM mainframe in Frankfurt, we have to schedule a reboot of the Germany based KVM production systems with a relatively short notice.
All KVMs will be cleanly shut down and restarted after the mainframe will be back online.
Please accept our apologies for the short notice!
Time: 11:00 – 11:30 pm (Frankfurt time, CEST)
Impact: Will have 30 minutes service interruption on KVM products in Germany
Client Action: Not required