CnCNet

Your source for classic online C&C action

Hosted by NodeDeploy

Welcome to CnCNet 5

CnCNet is a modern gaming network that allows you to easily play the C&C classics (Command & Conquer, Red Alert, Tiberian Sun and Red Alert 2 [CnCNet 4] even with their expansion packs) online with other people.

Playing online requires no registration. The only thing you have to do is drop a few files into your game folder, start CnCNet and join a network game!

Quiet in the lobby? Check out our network status to see when people are online and what do they play!


Top Donators

  1. ??? $380
  2. Delphi $200
  3. ??? $100
  4. ??? $93
  5. High~ $50
  6. ??? $50
  7. Olly $50
  8. Shilor $37
  9. ANT $35
  10. Teggy $30

Put your money where your game is, Commander!

We will always keep CnCNet free to play and most of the source available to anyone interested. Until lately, running CnCNet's site and server cost some money. We also host our sister site Command & Conquer Communications Center on the same server.

How are the donations used? Currently, they are general donations for the projects as the main servers are sponsored by NodeDeploy and provided for us free of charge. However, new official tunnel servers from around the world for CnCNet 5 cost something and that is where we are currently investing when community hosted tunnels are not available. You can also help by hosting a tunnel for people near you!

Note: if you want to be named in the top donators list, make your nickname clear in the donation message or drop a line here to claim your prize!

Support us through GOG.com

You can also support CnCNet by using our GOG affiliate button when you register first time at GOG.com. GOG is THE source to buy a lot of other old classics for DOS or Windows PCs. DRM free! You buy it, you own it.


Unscheduled maintenance on CnCNet server (over)

February 21, 2014, 07:15:19 AM by hifi | Comments

Starting from 05:30 GMT this morning, the CnCNet server went down to unscheduled maintenance. I apologize for the inconvenience it was not announced.

EDIT:
It seems to be over, it took us down for around 2 hours. Now get back to tank rush each other!

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CnCNet outage is over - The server works again!

February 14, 2014, 05:35:42 PM by Tore | Comments

Our hosting provider has fixed their issues. CnCNet should be running normally again.

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CnCNet outage - The server is down!

February 14, 2014, 03:38:43 PM by Tore | Comments

At around 13:30 GMT the service hosting CnCNet started getting issues with their network. This means that CnCNet is down until they can fix the issue, we apologize for the lost game time.

We will update you when CnCNet works again.

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Tiberian Sun Support for CnCNet 5!

December 08, 2013, 02:42:50 PM by Tore | Comments


TL:DR version: CnCNet 5 now supports Tiberian Sun and Firestorm! Download here!


Two and a half weeks has passed since we announced the release of CnCNet 5, now we announce support for Tiberian Sun and Firestorm!

CnCNet 5 brings these features to Tiberian Sun
- Allows you to choose starting location
- Allows you to set AI and difficulty for each AI
- Allows you to pre set alliances before starting the game
- Allows you to enable the multiple factory multiplier

Hope to see you playing on CnCNet! :)

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CnCNet 5 released!

November 20, 2013, 02:16:15 PM by Tore | Comments


TL:DR version: CnCNet 5 is awesome! Took a long time to make and test! TS and RA2 not supported yet! Download here!

After over a year of work and testing CnCNet 5 has finally been deemed stable enough for an official release!


Compared to CnCNet 4, CnCNet 5 is coded from scratch and takes advantage of the online systems Westwood implemented into the games. CnCNet 5 has a external lobby system which gets rid of the old and buggy LAN lobby. No more games disappearing or glitches related to kicking people from the game. You can also say good bye to lag caused by the LAN netcode as previously hinted to CnCNet 5 makes use of the WOL netcode making games go smooth.

CnCNet 5 works perfectly despite closed ports due to the improved tunnellin...

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