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A little history, and how we evolved...
CnCNet was first born in 2009. We quickly became popular through our early versions of CnCNet (version 1-4), starting with the original Command & Conquer we eventually expanded into of Red Alert, eventually expanding to Tiberian Sun, and more recently Yuri's Revenge.
At CnCNet, we collectively share one goal, re-establishing C&C Online to the best of our ability. We also strive on the simplicity of how easy CnCNet is to use.
We make sure you can still play your childhood games today, whether it's with the latest operating system like Windows 11, or even running on Windows 7, we cover the broad spectrum of O/S. We also actively eradicate those pesky cheats for online play, be it old and new.
So that's pretty much it. Here we are rocking in 2017 and smashing records with our most recent achievement of 800+ simultaneous players online.
We're proud to say we keep the games to how they were first released. The gameplay and balance is how you will have played it back 20 years ago. What we change is making the games compatible to play again.
CnCNet is an open source project consisting of a dedicated team of die hard fans, modders, and developers. We're always looking for help, so if you think you can help, get in touch.
The CnCNet platform will always be free to use. CnCNet is financed by donations kindly contributed by the community.
GameSurge is a main partner of CnCNet, providing a robust network of servers to make playing across the world possible. CnCNet is not linked to EA Games, and has no official affiliation with Electronic Arts.
It's important to note we are not officially tied to the C&C franchise, we are simply a community driven project, and are not paid. We do the work out of our freetime.